Pac Mania is a platform game that brought Pac Man into the 3 dimensions and it was a "hit" for all home computers and game consoles. The Sega Megadrive version was developed by Tengen in 1991.
Review
STORY / GAMEPLAY Pac Mania brings a different style in Pac Man gaming. The levels and characters are presented in an isometric (pseudo-3D) style and this time Pac Man can also jump(!) And, believe me, this jumping ability can save you from hard situations. But Pac Man must watch out for ghosts that also have jumping abilities. The main goal of the game is to swallow all the dots and complete the level. The "funny" ghosts now hover in the air instead of...running around. Also the dots and energy pellets "hang" in midair. In addition, there's also a use of a Special Booster that makes Pac Man move at super-high speeds. You'll love the new challenging levels; they are available in so many mind-boggling shapes and they'll surely turn you into a certified Pac Maniac in no time! Pac Mania is a simple, addictive and excellent game to play for hours!
GRAPHICS / SOUND The graphics are bright, colorful, smooth and "arcadey". The screen mode is pretty large and covers almost all of your TV screen (at least on the Megadrive version) and the action is fantastic. The sound FX and the music scores in each level are purely awesome.
OVERALL Pac Mania is a great and fun to play platform game that shouldn't be missed by any serious gamer. I absolutely recommend it!
Screenshots
Sounds
Intro/Menu music:
In-game music sample:
Gameplay sample
Arcades (original version)
Hardware information
Megadrive (EU) / Genesis (Jap)
CPU: Motorola 68000 at 7.16 MHz in PAL, 7.67 MHz in NTSC / Secondary Zilog Z80 at 3.55 MHz in PAL, 3.58 MHz in NTSC MEMORY: Main: 64Kb RAM + 8Kb / Video RAM: 64Kb / Audio RAM 8Kb GRAPHICS: VDP Chip: 256x224, 320x224, 256x240, 320x240 / 512 colors (1536 using shadow-highlight mode),64 x 9-bit words of color RAM, 4 lines of 15 colors plus transparent, allowing 61 on-screen colors / Sprites: Up to 64 on-screen, 16/20 per line, 256/320 pixels per line, per-sprite priority / Interlace Mode 1 (no increase in resolution and Mode 2 (2x vertical resolution) SOUND: Main: Yamaha YM2612 @ 7,16MHz with six FM channels, four operators each / Secondary: TI SN76489 with 4-channel PSG + 3 Sq Wave channels.